

It's a moment that's supposed to humanize Max, but it's soon forgotten in the game's story, unless you really love clearing mines.Īnd that’s the biggest problem with Mad Max. You can’t carry much ammo, and it’s pretty easy to build upgrades to the fortresses that will automatically refill ammunition when you visit, so it’s busy work in its purest form, with lots of filler time spent fetching the right car and driving to the right spot with virtually no payoff. The mine fields don’t really block your access to anything and can be easily avoided so getting rid of them doesn’t help you in any significant way. It’s the kind of open world game where there are minefields out in the world to clear, but the only way to clear them is to go to one of the “fortress” locations in the world, get a special car that lacks many of the capacities of your main vehicle, drive back to the mine field, and let the dog guide you to the mines to disarm them, which gives you a tiny bit of ammo per mine. It’s repetitious, grindy, technically flawed, and at times boring, with a bad and uninteresting story and only two real characters of note. It’s not an awful game and it’s far from the worst I’ve ever played, but it’s not good.
