

This book is dedicated to my editor, Jaime Costas, who was incredibly supportive from beginning to end, a tireless problem solver, and the inspiration for some really great lines!Īcknowledgments I would like to thank the Blizzard team for creating wonderful games, three-dimensional characters, and allowing me to play in the StarCraft universe.ĬHAPTER ONE “With Kel-Morian attacks spread across three of the five contested zones in the Koprulu sector, Confederate forces have been hard-pressed to keep a consistent response to the mining guilds’ recent hit-and-run guerilla tactics. Endleaf art by the Blizzard Film Department Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data is available. Pace Interior art by Wei Wang, Steve Hui, and Luke Mancini of Blizzard Entertainment, Inc.

For more information or to book an event contact the Simon & Schuster Speakers Bureau at 1-86 or visit our website at Designed by Aline C.

For information about special discounts for bulk purchases, please contact Simon & Schuster Special Sales at 1-866506-1949 or The Simon and Schuster Speakers Bureau can bring authors to your live event. For information address Gallery Books Subsidiary Rights Department, 1230 Avenue of the Americas, New York, NY 10020 First Gallery Books hardcover edition April 2010 GALLERY and colophon are registered trademarks of Simon & Schuster, Inc. All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. StarCraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. Copyright © 2010 Blizzard Entertainment, Inc. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. 1230 Avenue of the Americas New York, NY 10020 This book is a work of fiction. Gallery Books A Division of Simon & Schuster, Inc. I definitely want to edit the staredit version though.STARCRAFT II HEAVEN’S DEVILS WILLIAM C. I honestly want a complete experience, and do my best to edit the map manually.
#STARCRAFT BITING THE BULLET OPERATION SILENT SCREAM HOW TO#
I’m not sure if these were fixed in the versions above or how to diy fix it. The other problem is that the map said to have some bugs with the triggers and Tassadar’s part is broken. Without capturing the white they are just filling the space, and doesn’t make sense. They are labelled as “computer” in the editor. The other is a version from staredit dot net looks to have a more complete starting field, more units and structures, more resources, and proper red+white starting colours, but white (or green in the editor) looks like an active terran next to you you can’t capture. One that is found on sc.nibbits dot com is a pretty basic one with Duke and Raynor as rescuable, but you got only a few SCVs and the vespene field is very far away. I have started replaying Starcraft Remastered for the second time in 3 years, and I actually want to play a proper version of the hidden mission Biting the Bullet (and the other hidden mission Operation: Silent Scream).Īs far as I know it takes effort to extract these hidden levels from the main program, so I decided to play them as custom missions with downloading files from the internet.įirst, there are at least two different versions of the map found on the net.
